Ok. I had to remove the following:
"import hou"
And it worked...but I also had to set the output to "current frame only", and not "frange" as previously instructed.
Found 3 posts.
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Technical Discussion » Exporting .fbx as object sequence (frame by frame).
- Jon Meier2
- 3 posts
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Technical Discussion » Exporting .fbx as object sequence (frame by frame).
- Jon Meier2
- 3 posts
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The script doesn't work for me. Error. Sidefx should add a toggle for ->animating
*EDIT - here is the error
SyntaxError: ('invalid syntax', ('RenderFBX_Sequence', 3, 17, 'node = hou.node(\xe2\x80\x9c/obj/Object_Individual_Chunks/rop_fbx1\xe2\x80\x9d)\n'))
*EDIT - here is the error
SyntaxError: ('invalid syntax', ('RenderFBX_Sequence', 3, 17, 'node = hou.node(\xe2\x80\x9c/obj/Object_Individual_Chunks/rop_fbx1\xe2\x80\x9d)\n'))
Edited by Jon Meier2 - Oct. 14, 2021 13:03:35
Houdini Indie and Apprentice » Unreal Engine 4.24 Grooming / Alembic
- Jon Meier2
- 3 posts
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Anyone have any pointers on how to format my groom export so that ue4 reads the alembic as groom curves?
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